Mod screens
Full-screen interfaces and components for Mekanism, IndustrialCraft 2, Applied Energistics 2, Create, Thermal Expansion, Immersive Engineering, Ender IO, Industrial Foregoing and Farmer's Delight — all from the original upstream GUI textures (pinned versions, verified); data-injected, no game logic.
Mekanism
16 Full screens · 11 ComponentsIndustrialCraft 2
13 Full screens · 3 ComponentsApplied Energistics 2
17 Full screens · 2 ComponentsCreate
10 Full screens · 2 ComponentsThermal Expansion
31 Full screens · 9 ComponentsImmersive Engineering
23 Full screens · 8 ComponentsEnder IO
35 Full screens · 9 ComponentsIndustrial Foregoing
10 Full screens · 12 ComponentsFarmer's Delight
1 Full screens · 6 ComponentsCross-mod shared
12Progress bars, buttons, slot grids and other primitives shared across mods.
ModIconButtonModIconButton
Generic mod icon button: caller supplies geometry; icon via texture class or node, hover via CSS.ModLabelModLabel
Mod pixel text: absolutely positioned, centered by default when no horizontal anchor is given.ModProgressModProgress
Generic mod progress bar: track plus ratio-clipped fill in panel GUI coordinates.ModScissorListModScissorList
Mod scissor viewport: children use window coordinates; the component compensates for the viewport origin and clips.ModScrollbarModScrollbar
Generic mod scrollbar: 12-wide groove track plus 12×15 thumb.ModSearchFieldModSearchField
Generic mod search field: uncontrolled input, 12 GUI px high.ModSlotGridModSlotGrid
Generic mod slot grid: row-major, padded to rows × columns.ModSpriteModSprite
Mod sprite renderer: scaled crops, nine-slice, tiling, animated strips and multiply tint.ModTabButtonModTabButton
Generic mod tab button: 20×20, selected state swaps the texture.ModTankModTank
Mod tank shell: inset fill layer, frame and overlay.ModTitleModTitle
Generic mod title: plain pixel text, absolutely positioned.ModToolbarModToolbar
Generic mod vertical toolbar: 16×16 raised buttons at 20 GUI px pitch.