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Industrial Foregoing

Industrial Foregoing 1.21 screens (original GUI atlases + Titanium): 48 machine layouts, augment / fluid panels, redstone and area controls.

Components

12

Reusable per-mod parts plus the layout frames screens are assembled from.

Reusable parts

10

Parts you can drop into a machine screen: energy bars, fluid tanks, progress bars, slots, buttons and sprites.

IfSpriteIfSprite
Industrial Foregoing sprite renderer: crops the IF / Titanium atlases via IF_CROPS, 1 source px = 1 GUI px, with multiply tinting.
IfSlotIfSlot
IF slot: Titanium 18×18 frame plus the SidedInventory two-tone mask (20×20 α.25 / 16×16 α.5); filter slots use firework colors.
IfFluidTankIfFluidTank
Titanium fluid tank: 18×56 or 18×19 frame with a 12×(50|13) fluid-colored fill rising from the bottom.
IfEnergyBarIfEnergyBar
IF energy bar: 18×56 frame at (10,20) with a 12×50 red fill rising from the bottom.
IfProgressIfProgress
Titanium progress bar: vertical / right-arrow / down-arrow clipping with a diffuse-tinted multiply fill.
IfIconButtonIfIconButton
IF atlas button: state sprite switching plus a 1 px white inset outline on hover.
IfRedstoneButtonIfRedstoneButton
IF redstone mode button at (154,84): IGNORE → NO_REDSTONE → WITH_REDSTONE → ONCE.
IfAugmentPanelIfAugmentPanel
Titanium augment panel at (175,4): 30×84 backdrop with four PURPLE-masked slots.
IfTankPanelIfTankPanel
Titanium fluid interaction panel at (175,94): bucket input / output slots and a down arrow.
IfTextFieldIfTextField
IF depth / level numeric input: dark inset field with a 1 px #A0A0A0 border (upstream vanilla EditBox).

Layout frames

2

Screen frames and windows: machine bases, slot layouts, side-config and upgrade windows.

IfMachineScreenIfMachineScreen
IF machine base: 227×184 root (176×184 Titanium background + right augment / tank panels + left donation badge) over 48 layout presets.
IfMachineGalleryIfMachineGallery
Gallery of all 48 IF machine layouts at 1× GUI scale with title and block id.

Full screens

10

Screen dimensions and slot coordinates matched to the in-game screens.